Ben NanoNote 3D scans
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Ben NanoNote 3D scans Commit Details
Date: | 2010-09-27 08:34:21 (12 years 11 months ago) |
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Author: | Werner Almesberger |
Commit: | 3b6325d9142a0e99b18408d342722c3fedbc6204 |
Message: | Show an exploded view of all parts scanned so far in one image. - sfy/ben.pov: show a stack of all parts scanned so far - sfy/Makefile: replaced $(NAME).inc with general .sfy -> .inc rule - sfy/Makefile (PROJECTS): renamed to PARTS - sfy/Makefile (ben): process ben.pov |
Files: |
sfy/Makefile (1 diff) sfy/ben.pov (1 diff) |
Change Details
sfy/Makefile | ||
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1 | PROJECTS = baseframe batcvr dispbase dispshell kbd lcdframe | |
1 | PARTS = baseframe batcvr dispbase dispshell kbd lcdframe | |
2 | 2 | |
3 | .PHONY: run pov clean | |
3 | .SUFFIXES: .sfy .inc | |
4 | ||
5 | .PHONY: run pov ben clean | |
4 | 6 | |
5 | 7 | run: $(NAME).sfy |
6 | 8 | ./solidify $(NAME).sfy |
7 | 9 | |
8 | $(NAME).inc: $(NAME).sfy | |
9 | ./solidify -p $(NAME).sfy | |
10 | .sfy.inc: | |
11 | ./solidify -p $< | |
10 | 12 | |
11 | 13 | pov: $(NAME).pov $(NAME).inc |
12 | 14 | povray +A +P -W1280 -H900 $(NAME).pov |
13 | 15 | |
16 | ben: ben.pov $(PARTS:%=%.inc) | |
17 | povray +A +P -W1280 -H900 ben.pov | |
18 | # povray +A +P -W640 -H480 ben.pov | |
19 | ||
14 | 20 | $(NAME).pov: template.pov |
15 | 21 | sed 's/NAME/$(NAME)/' template.pov >$@ || { rm -f $@; exit 1; } |
16 | 22 | |
17 | 23 | clean: |
18 | rm -f $(PROJECTS:%=%.inc) $(PROJECTS:%=%.pov) *.pgm | |
19 | rm -f $(PROJECTS:%=%.png) | |
24 | rm -f $(PARTS:%=%.inc) $(PARTS:%=%.pov) *.pgm | |
25 | rm -f $(PARTS:%=%.png) |
sfy/ben.pov | ||
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1 | #include "colors.inc" | |
2 | #include "dispshell.inc" | |
3 | #include "dispbase.inc" | |
4 | /* lcdpcb */ | |
5 | /* lcd */ | |
6 | #include "lcdframe.inc" | |
7 | /* screen */ | |
8 | #include "baseframe.inc" | |
9 | #include "kbd.inc" | |
10 | /* pcb */ | |
11 | /* bottom */ | |
12 | /* battery */ | |
13 | #include "batcvr.inc" | |
14 | ||
15 | /* | |
16 | * POV-Ray defaults to a "camera" coordinate system that can be confusing. | |
17 | * We use a traditional mathematical/engineering view, with a view from | |
18 | * X-/Y-/Z+ into the X/Y plane. | |
19 | */ | |
20 | ||
21 | camera { | |
22 | location <30, -150, 90> | |
23 | look_at <0, 20, 20> | |
24 | sky z | |
25 | right -4/3*x | |
26 | } | |
27 | ||
28 | background { color White } | |
29 | ||
30 | light_source { | |
31 | <-200, -300, 200> | |
32 | color White | |
33 | } | |
34 | ||
35 | light_source { | |
36 | <100, -500, 50> | |
37 | color White | |
38 | } | |
39 | ||
40 | /* | |
41 | * Mark the coordinate axes: | |
42 | * - a red unit sphere at the center | |
43 | * - three green spheres at x = 10*i | |
44 | * - two blue spheres at y = 10*i | |
45 | * - one yellow sphere at z = 10 | |
46 | */ | |
47 | ||
48 | #declare Finish = finish { | |
49 | brilliance 2 | |
50 | phong 0.8 | |
51 | phong_size 100 | |
52 | metallic | |
53 | ambient 0.5 | |
54 | } | |
55 | ||
56 | object { | |
57 | Part_dispshell | |
58 | pigment { rgb <0.8, 0.8, 0.8> } | |
59 | finish { Finish } | |
60 | rotate <0, 0, 180> | |
61 | translate <0, 0, 80> | |
62 | } | |
63 | ||
64 | object { | |
65 | Part_dispbase | |
66 | pigment { rgb <0.25, 0, 0.75> } | |
67 | finish { Finish } | |
68 | rotate <0, 0, 180> | |
69 | translate <0, 0, 70> | |
70 | } | |
71 | ||
72 | /* lcdpcb 60 <0.5, 0. 0.5> */ | |
73 | /* lcd 50 <1, 0, 0> */ | |
74 | ||
75 | object { | |
76 | Part_lcdframe | |
77 | pigment { rgb <0.75, 0, 0.25> } | |
78 | finish { Finish } | |
79 | rotate <180, 0, 0> | |
80 | translate <0, 0, 40> | |
81 | } | |
82 | ||
83 | /* screen 30 <1, 0, 0> */ | |
84 | ||
85 | object { | |
86 | Part_baseframe | |
87 | pigment { rgb <0.5, 0.5, 0> } | |
88 | finish { Finish } | |
89 | translate <0, 0, 20> | |
90 | } | |
91 | ||
92 | object { | |
93 | Part_kbd | |
94 | pigment { rgb <0, 1, 0> } | |
95 | finish { Finish } | |
96 | translate <0, 0, 10> | |
97 | } | |
98 | ||
99 | /* pcb 0 <0, 0.75, 0.25> */ | |
100 | /* bottom -10 <0, 0.5, 0.5> */ | |
101 | /* battery -20 <0, 0.25, 0.75> */ | |
102 | ||
103 | object { | |
104 | Part_batcvr | |
105 | pigment { rgb <0, 0, 1> } | |
106 | finish { Finish } | |
107 | rotate <180, 0, 0> | |
108 | translate <0, 0, -30> | |
109 | } |
Branches:
master