Root/sfy/template.pov

Source at commit 03e6a5433396e123a8c3bab23778e36c5a160ab1 created 13 years 6 months ago.
By Werner Almesberger, Solidified the bottom shell.
1#include "colors.inc"
2#include "NAME.inc"
3
4/*
5 * POV-Ray defaults to a "camera" coordinate system that can be confusing.
6 * We use a traditional mathematical/engineering view, with a view from
7 * X-/Y-/Z+ into the X/Y plane.
8 */
9
10camera {
11    location <-30, -80, 40>
12    look_at <20, 20, 0>
13    sky z
14    right -4/3*x
15}
16
17background { color White }
18
19light_source {
20    <-200, -300, 200>
21    color White
22}
23
24light_source {
25    <100, -500, -50>
26    color White
27}
28
29/*
30 * Mark the coordinate axes:
31 * - a red unit sphere at the center
32 * - three green spheres at x = 10*i
33 * - two blue spheres at y = 10*i
34 * - one yellow sphere at z = 10
35 */
36
37sphere { < 0, 0, 0>, 1 pigment { color Red } }
38sphere { <10, 0, 0>, 1 pigment { color Green } }
39sphere { <20, 0, 0>, 1 pigment { color Green } }
40sphere { <30, 0, 0>, 1 pigment { color Green } }
41sphere { < 0, 10, 0>, 1 pigment { color Blue } }
42sphere { < 0, 20, 0>, 1 pigment { color Blue } }
43sphere { < 0, 0, 10>, 1 pigment { color Yellow } }
44
45#declare Finish = finish {
46    brilliance 2
47    phong 0.8
48    phong_size 100
49    metallic
50    ambient 0.2
51}
52
53object {
54    Part_NAME
55    pigment { rgbf <0.9, 0.9, 0.9, 0.2> }
56    finish { Finish }
57    rotate <0, 0, 30>
58}
59
60object {
61    Part_NAME
62    pigment { rgbf <1, 0.8, 0.8, 0.2> }
63    finish { Finish }
64    translate <0, 0, 25>
65    rotate <0, 20, 80>
66}
67
68object {
69    Part_NAME
70    pigment { rgbf <0.8, 1, 1, 0.2> }
71    finish { Finish }
72    rotate <180, 0, 0>
73    translate <0, 0, 13>
74    rotate <0, 10, -140>
75    translate <60, 0, 0>
76}
77
78object {
79    box { <-50, -50, -0.1> <0, 0, 0.1> }
80    pigment { rgb <1, 0.5, 0.5> }
81    finish { ambient rgb <1, 0, 0> }
82}
83

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