Ben NanoNote 3D scans
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| 1 | #include "colors.inc" |
| 2 | #include "dispshell.inc" |
| 3 | #include "dispbase.inc" |
| 4 | /* lcdpcb */ |
| 5 | /* lcd */ |
| 6 | #include "lcdframe.inc" |
| 7 | /* screen */ |
| 8 | #include "baseframe.inc" |
| 9 | #include "kbd.inc" |
| 10 | /* pcb */ |
| 11 | #include "bottom.inc" |
| 12 | /* battery */ |
| 13 | #include "batcvr.inc" |
| 14 | |
| 15 | /* |
| 16 | * POV-Ray defaults to a "camera" coordinate system that can be confusing. |
| 17 | * We use a traditional mathematical/engineering view, with a view from |
| 18 | * X-/Y-/Z+ into the X/Y plane. |
| 19 | */ |
| 20 | |
| 21 | camera { |
| 22 | location <30, -920, 300> |
| 23 | look_at <0, 20, 20> |
| 24 | sky z |
| 25 | right -2/1*x |
| 26 | angle 18 |
| 27 | } |
| 28 | |
| 29 | background { color White } |
| 30 | |
| 31 | light_source { |
| 32 | <-200, -300, 200> |
| 33 | color White |
| 34 | } |
| 35 | |
| 36 | light_source { |
| 37 | <0, -100, 30> |
| 38 | color White |
| 39 | } |
| 40 | |
| 41 | /* |
| 42 | * Mark the coordinate axes: |
| 43 | * - a red unit sphere at the center |
| 44 | * - three green spheres at x = 10*i |
| 45 | * - two blue spheres at y = 10*i |
| 46 | * - one yellow sphere at z = 10 |
| 47 | */ |
| 48 | |
| 49 | #declare Finish = finish { |
| 50 | brilliance 2 |
| 51 | phong 0.8 |
| 52 | phong_size 100 |
| 53 | metallic |
| 54 | ambient 0.5 |
| 55 | } |
| 56 | |
| 57 | #declare All = union { |
| 58 | object { |
| 59 | Part_dispshell |
| 60 | pigment { rgb <0.8, 0.8, 0.8> } |
| 61 | finish { Finish } |
| 62 | rotate <0, 0, 180> |
| 63 | translate <0, 0, 80> |
| 64 | } |
| 65 | |
| 66 | object { |
| 67 | Part_dispbase |
| 68 | pigment { rgb <0.25, 0, 0.75> } |
| 69 | finish { Finish } |
| 70 | rotate <0, 0, 180> |
| 71 | translate <0, 0, 70> |
| 72 | } |
| 73 | |
| 74 | /* lcdpcb 60 <0.5, 0. 0.5> */ |
| 75 | /* lcd 50 <1, 0, 0> */ |
| 76 | |
| 77 | object { |
| 78 | Part_lcdframe |
| 79 | pigment { rgb <0.75, 0, 0.25> } |
| 80 | finish { Finish } |
| 81 | rotate <180, 0, 0> |
| 82 | translate <0, 0, 40> |
| 83 | } |
| 84 | |
| 85 | /* screen 30 <1, 0, 0> */ |
| 86 | |
| 87 | object { |
| 88 | Part_baseframe |
| 89 | pigment { rgb <0.5, 0.5, 0> } |
| 90 | finish { Finish } |
| 91 | translate <0, 0, 20> |
| 92 | } |
| 93 | |
| 94 | object { |
| 95 | Part_kbd |
| 96 | pigment { rgb <0, 1, 0> } |
| 97 | finish { Finish } |
| 98 | translate <0, 0, 10> |
| 99 | } |
| 100 | |
| 101 | /* pcb 0 <0, 0.75, 0.25> */ |
| 102 | |
| 103 | object { |
| 104 | Part_bottom |
| 105 | pigment { rgb <0, 0.5, 0.5> } |
| 106 | finish { Finish } |
| 107 | translate <0, 0, -10> |
| 108 | } |
| 109 | |
| 110 | /* battery -20 <0, 0.25, 0.75> */ |
| 111 | |
| 112 | object { |
| 113 | Part_batcvr |
| 114 | pigment { rgb <0, 0, 1> } |
| 115 | finish { Finish } |
| 116 | rotate <0, 180, 0> |
| 117 | translate <0, 0, -30> |
| 118 | } |
| 119 | } |
| 120 | |
| 121 | object { All } |
| 122 | |
| 123 | object { |
| 124 | All |
| 125 | rotate <0, 0, 90> |
| 126 | translate <-110, 50, 0> |
| 127 | } |
| 128 | |
| 129 | object { |
| 130 | All |
| 131 | rotate <0, 0, -90> |
| 132 | translate <110, 50, 0> |
| 133 | } |
| 134 |
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