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| 1 | // (c) 2013 Maarten ter Huurne <maarten@treewalker.org> |
| 2 | // License: GPL version 2 or later. |
| 3 | |
| 4 | #ifndef LAYER_H |
| 5 | #define LAYER_H |
| 6 | |
| 7 | #include "inputmanager.h" |
| 8 | |
| 9 | class Surface; |
| 10 | |
| 11 | |
| 12 | /** |
| 13 | * Abstract base class for UI layers. |
| 14 | * A layer handles both painting and input events. |
| 15 | */ |
| 16 | class Layer { |
| 17 | public: |
| 18 | enum class Status { DISMISSED, NORMAL }; |
| 19 | |
| 20 | virtual ~Layer() {} |
| 21 | |
| 22 | /** |
| 23 | * Perform one frame worth of animation. |
| 24 | * Returns true iff there are any animations in progress. |
| 25 | */ |
| 26 | virtual bool runAnimations() { return false; } |
| 27 | |
| 28 | /** |
| 29 | * Paints this layer on the given surface. |
| 30 | */ |
| 31 | virtual void paint(Surface &s) = 0; |
| 32 | |
| 33 | /** |
| 34 | * Handles the pressing of the give button. |
| 35 | * Returns true iff the button press event was fully handled by this layer. |
| 36 | */ |
| 37 | virtual bool handleButtonPress(InputManager::Button button) = 0; |
| 38 | |
| 39 | Status getStatus() { return status; } |
| 40 | |
| 41 | protected: |
| 42 | Layer() {} |
| 43 | |
| 44 | /** |
| 45 | * Request the Layer to be removed from the stack. |
| 46 | * There could be a few more calls to the Layer before it is actually |
| 47 | * removed, so be prepared to handle those. |
| 48 | */ |
| 49 | void dismiss() { |
| 50 | status = Status::DISMISSED; |
| 51 | } |
| 52 | |
| 53 | private: |
| 54 | Status status = Status::NORMAL; |
| 55 | }; |
| 56 | |
| 57 | #endif // LAYER_H |
| 58 |
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