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| 1 | #ifndef ICONBUTTON_H |
| 2 | #define ICONBUTTON_H |
| 3 | |
| 4 | #include "delegate.h" |
| 5 | |
| 6 | #include <SDL.h> |
| 7 | #include <string> |
| 8 | |
| 9 | class GMenu2X; |
| 10 | class Surface; |
| 11 | class Touchscreen; |
| 12 | |
| 13 | |
| 14 | class IconButton { |
| 15 | public: |
| 16 | IconButton(GMenu2X *gmenu2x, Touchscreen &ts, |
| 17 | const std::string &icon, const std::string &label = ""); |
| 18 | |
| 19 | void setAction(function_t action); |
| 20 | |
| 21 | SDL_Rect getRect() { return rect; } |
| 22 | void setPosition(int x, int y); |
| 23 | |
| 24 | bool handleTS(); |
| 25 | |
| 26 | void paint(); |
| 27 | |
| 28 | private: |
| 29 | void recalcRects(); |
| 30 | |
| 31 | GMenu2X *gmenu2x; |
| 32 | Touchscreen &ts; |
| 33 | std::string icon, label; |
| 34 | function_t action; |
| 35 | |
| 36 | SDL_Rect rect, iconRect, labelRect; |
| 37 | Surface *iconSurface; |
| 38 | }; |
| 39 | |
| 40 | #endif |
| 41 |
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