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1 | /*************************************************************************** |
2 | * Copyright (C) 2006 by Massimiliano Torromeo * |
3 | * massimiliano.torromeo@gmail.com * |
4 | * * |
5 | * This program is free software; you can redistribute it and/or modify * |
6 | * it under the terms of the GNU General Public License as published by * |
7 | * the Free Software Foundation; either version 2 of the License, or * |
8 | * (at your option) any later version. * |
9 | * * |
10 | * This program is distributed in the hope that it will be useful, * |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
13 | * GNU General Public License for more details. * |
14 | * * |
15 | * You should have received a copy of the GNU General Public License * |
16 | * along with this program; if not, write to the * |
17 | * Free Software Foundation, Inc., * |
18 | * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * |
19 | ***************************************************************************/ |
20 | |
21 | #include "messagebox.h" |
22 | #include "gmenu2x.h" |
23 | #include "surface.h" |
24 | |
25 | #include <SDL_gfxPrimitives.h> |
26 | |
27 | #include <unistd.h> |
28 | |
29 | using namespace std; |
30 | |
31 | MessageBox::MessageBox(GMenu2X *gmenu2x, const string &text, const string &icon) { |
32 | this->gmenu2x = gmenu2x; |
33 | this->text = text; |
34 | this->icon = icon; |
35 | |
36 | for (uint i = 0; i < BUTTON_TYPE_SIZE; i++) { |
37 | buttons[i] = ""; |
38 | buttonLabels[i] = ""; |
39 | buttonPositions[i].h = gmenu2x->font->getHeight(); |
40 | } |
41 | |
42 | //Default enabled button |
43 | buttons[InputManager::ACCEPT] = "OK"; |
44 | |
45 | //Default labels |
46 | buttonLabels[InputManager::UP] = "up"; |
47 | buttonLabels[InputManager::DOWN] = "down"; |
48 | buttonLabels[InputManager::LEFT] = "left"; |
49 | buttonLabels[InputManager::RIGHT] = "right"; |
50 | buttonLabels[InputManager::CANCEL] = "cancel"; |
51 | buttonLabels[InputManager::ACCEPT] = "accept"; |
52 | buttonLabels[InputManager::ALTLEFT] = "l"; |
53 | buttonLabels[InputManager::ALTRIGHT] = "r"; |
54 | buttonLabels[InputManager::SETTINGS] = "start"; |
55 | buttonLabels[InputManager::MENU] = "select"; |
56 | } |
57 | |
58 | void MessageBox::setButton(InputManager::Button button, const string &label) { |
59 | buttons[button] = label; |
60 | } |
61 | |
62 | int MessageBox::exec() { |
63 | Surface bg(gmenu2x->s); |
64 | //Darken background |
65 | bg.box(0, 0, gmenu2x->resX, gmenu2x->resY, 0,0,0,200); |
66 | |
67 | SDL_Rect box; |
68 | box.h = gmenu2x->font->getHeight()*3 +4; |
69 | box.w = gmenu2x->font->getTextWidth(text) + 24 + (gmenu2x->sc[icon] != NULL ? 37 : 0); |
70 | box.x = gmenu2x->halfX - box.w/2 -2; |
71 | box.y = gmenu2x->halfY - box.h/2 -2; |
72 | |
73 | //outer box |
74 | bg.box(box, gmenu2x->skinConfColors[COLOR_MESSAGE_BOX_BG]); |
75 | //draw inner rectangle |
76 | bg.rectangle(box.x+2, box.y+2, box.w-4, box.h-gmenu2x->font->getHeight(), |
77 | gmenu2x->skinConfColors[COLOR_MESSAGE_BOX_BORDER]); |
78 | //icon+text |
79 | if (gmenu2x->sc[icon] != NULL) |
80 | gmenu2x->sc[icon]->blitCenter( &bg, box.x+25, box.y+gmenu2x->font->getHeight()+3 ); |
81 | bg.write( gmenu2x->font, text, box.x+(gmenu2x->sc[icon] != NULL ? 47 : 10), box.y+gmenu2x->font->getHeight()+3, Font::HAlignLeft, Font::VAlignMiddle ); |
82 | |
83 | int btnX = gmenu2x->halfX+box.w/2-6; |
84 | for (uint i = 0; i < BUTTON_TYPE_SIZE; i++) { |
85 | if (!buttons[i].empty()) { |
86 | buttonPositions[i].y = box.y+box.h-4; |
87 | buttonPositions[i].w = btnX; |
88 | |
89 | btnX = gmenu2x->drawButtonRight(&bg, buttonLabels[i], buttons[i], btnX, buttonPositions[i].y); |
90 | |
91 | buttonPositions[i].x = btnX; |
92 | buttonPositions[i].w = buttonPositions[i].x-btnX-6; |
93 | } |
94 | } |
95 | |
96 | bg.convertToDisplayFormat(); |
97 | bg.blit(gmenu2x->s,0,0); |
98 | gmenu2x->s->flip(); |
99 | |
100 | int result = -1; |
101 | while (result < 0) { |
102 | InputManager::Button button; |
103 | if (gmenu2x->input.pollButton(&button) |
104 | && !buttons[button].empty()) { |
105 | result = button; |
106 | } |
107 | |
108 | usleep(LOOP_DELAY); |
109 | } |
110 | |
111 | return result; |
112 | } |
113 |
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