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| 1 | ############################################################## |
| 2 | # |
| 3 | # Configuration file for Alex 4 (v1.1) |
| 4 | # |
| 5 | ############################################################## |
| 6 | # |
| 7 | # If you lose control of the contents of this file |
| 8 | # and wants to restore to the defaults, you will have |
| 9 | # to reinstall the game. Conclusion: Handle with care! |
| 10 | # |
| 11 | ############################################################## |
| 12 | |
| 13 | [graphics] |
| 14 | # controls the startup resolution |
| 15 | # Setting lower resolutions than 160x120 might result in |
| 16 | # weird undocumented side affects in the rendering. |
| 17 | |
| 18 | # start in full screen or not (1 = fullscreen, 0 = windowed) |
| 19 | fullscreen = 1 |
| 20 | |
| 21 | # fullscreen width and height (used if fullscreen = 1) |
| 22 | f_width = 320 |
| 23 | f_height = 240 |
| 24 | |
| 25 | # window width and height (used if fullscreen = 0) |
| 26 | w_width = 320 |
| 27 | w_height = 240 |
| 28 | |
| 29 | # turns vertical sync on or off (1 = on, 0 = off) |
| 30 | vsync = 0 |
| 31 | |
| 32 | |
| 33 | [sound] |
| 34 | # these options controls the sound and music |
| 35 | |
| 36 | # controls what sound and mixing device to use |
| 37 | # 0 = no sound whatsoever |
| 38 | # 1 = autodetect sound device |
| 39 | # 2 = use DirectSound device with direct mixing |
| 40 | # 3 = use DirectSound device with Allegro mixing |
| 41 | sound_device = 1 |
| 42 | |
| 43 | # controls the volume of the samples (0-255 (0 = no sound)) |
| 44 | sample_volume = 50 |
| 45 | |
| 46 | # controls the volume of the music (0-255 (0 = no music)) |
| 47 | music_volume = 120 |
| 48 | |
| 49 | # use the sound datafile or not (0 = no, 1 = yes) |
| 50 | use_sound_datafile = 1 |
| 51 | |
| 52 | # if use_sound_datafile is set to 0 |
| 53 | # this should point to where the |
| 54 | # sounds can be loaded from |
| 55 | sfx_path = sfx/22KHz |
| 56 | |
| 57 | |
| 58 | |
| 59 | |
| 60 | |
| 61 | |
| 62 | |
| 63 | |
| 64 | |
| 65 | ############################################################## |
| 66 | # DUMB (mod control) |
| 67 | ############################################################## |
| 68 | # You can edit this section to control the playback quality of |
| 69 | # the music in Alex 4. |
| 70 | |
| 71 | # dumb_resampling_quality can range from 0 (fastest) to 4 (best). |
| 72 | |
| 73 | # dumb_it_max_to_mix is the maximum number of samples DUMB will render at a |
| 74 | # time. |
| 75 | |
| 76 | # Increase buffer_size to combat stuttering. |
| 77 | |
| 78 | # The module will be rendered at a sampling frequency specified by sound_freq. |
| 79 | # This variable is also used by Allegro for initialising the sound hardware. |
| 80 | |
| 81 | # You can ignore the quality variable. Allegro uses it when relaying the audio |
| 82 | # stream to the sound card. 2 is the maximum, and is only comparable in quality |
| 83 | # to dumb_resampling_quality = 1. Only a masochist would reduce it. |
| 84 | |
| 85 | [dumb] |
| 86 | dumb_resampling_quality = 4 |
| 87 | dumb_it_max_to_mix = 256 |
| 88 | buffer_size = 4096 |
| 89 | sound_freq = 44100 |
| 90 | |
| 91 | quality = 2 |
| 92 | |
| 93 |
